- Age / Gender:
- 29, Male
- All Stats >
We are two brothers, Massimiliano & Sebastiano Ciullo, with a passion for the world of art, so we group together to exploit all our talents in the ambitious project of founding a PC game and 3D CG movies developing house: Ciullo Corporation.
- Community Stats
Level 25 Game Developer
Ranked as Civilian
Contact Info / Websites
Sometimes ago we used to do weekly reports about our network status and work progress, this was quite a time draining activity but we though it was nice and useful to get more people aware of, at least, our presence in this damned junkyard that Internet is... after around 15-20 posts we were forced to stop because of lack of time, being this project through you all are going to know us still not so remunerative to let us just focus on its completion.
We have a desperate need of money, actually our budget is in negative, we used almost all our savings for a mandatory hardware upgrade, but still we're not asking you nothing more than following us and pay a (free) visit to our site: we know that it is mainly in Italian, the foreign parts are incomplete (you can always use google to translate it if that's a problem) and ads are tedious... but what's the matter?! Also NewGrounds, deviantART and YouTUBE are full of ads, they're necessary to keep things running without asking everyone money to enter the sites...
All our content is created by us, piece by piece, facet by facet, and not subdued to postwork: if you think we're taking too much time to complete things or our quality isn't good enough even for a two persons self-taught and indipendent team, we're wondering...
Watch them closely: they're all shiny textures, motion blur and film grain... and they're heavy as fuck! Take a look at how many times it recurrs the textures' delay, how many times they crashes and goes out of sync, how many details are lacking from their models and assigned to postwork, how much difference there is between cinematics and gameplay graphic and, finally, how many peoples were involved and how much money they spend...just try to get your brain working and tell us honestly if all this really deserve your aweness!
Look at them with care: their human characters always have exaggerated eyes, randomly small or extra large mouths, ultra skinny legs, pimped arms, enourmous chests... and watch closely their animations: they don't even reach half of the extension that a true movement can reach! This could be passable: but there isn't even a bit of graphic coherence! If the humans looks realistic, then landscape is flat, if animals are almost real-life looking, then humans are totally twisted, if landscapes looks like real captures then houses and castles are cartoonish... and every detail is still again a flat, shiny texture!
We're not any of these teams above, we're two brothers who started making CG in late 2011 and programming around 2013... we had no previous scholarship, no big funds (well, no funds at all), no render farms, not even a real office!
But there's no problem, you can watch, like, follow whatever you want, we're not forcing anyone to agree with us but... WHAT'S ALL THIS THING ABOUT UNSUBSCRIBING? DAMN! YOU FOLLOWED AN ARTIST BECAUSE YOU, AT LEAST, LIKED A PART OF HIS/HER WORK, RIGHT?! HAVE A BIT OF DIGNITY AND DO NOT WITHDRAW, IT'S REALLY THE ACT OF A JERK TO REMOVE YOUR SUPPORT TO ANY PEOPLE WHO BELIEVED THEY COULD COUNT ON YOU.
Withdrawal, and the consequent fan-dom shrinking, is one of the main cause of depression and art-block of creative people, people who live of their capacity of creating any kind of stuff (from fan-art/cover to original contents) because this ability make them feel realized and important and you are the tread that keep their dreams alive.
Recent Game Medals
Total Medals Earned: 9 (From 2 different games.)